
Genre
Third-person –
Hero shooter
Engine
Unreal Engine 3
Platform
PC windows (steam)
Team size
+30 developers
Duration
April 2022 – Sept 2022
Developer
Abstraction Games
Gigantic Rampage edition is well received with over 100K downloads and over 3000 very positive reviews on steam
Role: Level/ Mission designer
Responsibilities / Contributions
A high-level overview of the responsibilities I held in the project and the significant contributions I added to the game
Level designer
- Researching and analysing existing developed and unfinished maps
- Creation of blockouts and early set dressing
- Constructing and balancing gameplay internally & externally
- Managing internal playtesting data
Mission designer
- Creation of 600+ missions/challenges
- Implementation of 800+ missions/challenges
- Testing missions/challenges

Genre
Third-person –
Open world
Engine
Unreal Engine 4
Platform
PC windows (steam)
Team size
19 developers
Duration
Sept 2020 – Jun 2021
(40 weeks)
Developer
BUAS Breda
Til Nord is well received with over 100K downloads and over 300 very positive reviews
Role: Level/ Mission designer
Responsibilities / Contributions
A high-level overview of the responsibilities I held in the project and the significant contributions I added to the game
Lead designer
- Planning, prioritization of tasks management
- Providing guidance to the design team
- Holding a vision of the game
- Managing internal and external communication
Level designer
- Creation of blockouts and early set dressing
- Constructing and balancing gameplay internally & externally
- Full responsibility for the onboarding
- Technical level optimization including streaming distances, (H)LOD control, Collision checks, and Mission testing.

Genre
Third-person –
Puzzle platformer
Engine
Unreal Engine 4
Platform
PC windows
Team size
16 developers
Duration
May 2020 – Jul 2020
(8 weeks)
Developer
BUAS Breda
Role: Level/ Audio designer
Responsibilities / Contributions
A high-level overview of the responsibilities I held in the project and the significant contributions I added to the game
Level designer
- Creation and balancing of gameplay moments
- Boss-level puzzle design
- Boss enemy design
Audio designer:
- Planning, Prioritization and Sourcing sound effects
- Editing, Implementation and Balancing of sound effects
Divinity Original Sin 2 Modding (WIP)
Genre
Adventure, RPG, Strategy
Engine
Divinity engine 2
Platform
PC (steam workshop)
Team size
Solo project
Duration
Nov 2021 – Ongoing
Developer
Sander Vestjens

Divinity Original sin 2 modding is a personal project I started to create a multitude of levels that can be used together in GM mode or as separate interesting levels.
Role: Level designer
Responsibilities / Contributions
Due to creating these levels completely alone, I’m responsible for all the aspects but so far I took a look at the following points
Level designer:
- Creation and balancing of gameplay
- Behaviour scripting
- Placing secrets and hidden mechanics




