Genre

Third-person –
Hero shooter

Engine

Unreal Engine 3

Platform

PC windows (steam)

Team size

+30 developers

Duration

April 2022 – Sept 2022

Developer

Abstraction Games

GIGANTIC: RAMPAGE EDITION is a premium and definitive release of the original 5v5 MOBA Hero Shooter, GIGANTIC, that provides a dynamic and exciting team-based multiplayer experience for fans of both genres. Choose from a diverse roster of unique heroes, each with a set of upgradeable abilities, and team up with four other players to control objectives and take down the opposing team’s mighty Guardian, all while protecting your own. GIGANTIC: RAMPAGE EDITION includes a new game mode, cross platform play, new heroes, new maps, and gameplay improvements that give fans a bigger and more complete GIGANTIC experience than ever before, while welcoming new players to the action and fun-filled world of a Hero Shooter. 

Gigantic Rampage edition is well received with over 100K downloads and over 3000 very positive reviews on steam

Responsibilities / Contributions

A high-level overview of the responsibilities I held in the project and the significant contributions I added to the game

Level designer

  • Researching and analysing existing developed and unfinished maps
  • Creation of blockouts and early set dressing
  • Constructing and balancing gameplay internally & externally
  • Managing internal playtesting data

Mission designer

  • Creation of 600+ missions/challenges
  • Implementation of 800+ missions/challenges
  • Testing missions/challenges


Genre

Third-person –
Open world

Engine

Unreal Engine 4

Platform

PC windows (steam)

Team size

19 developers

Duration

Sept 2020 – Jun 2021
(40 weeks)

Developer

BUAS Breda

Til Nord is a free snowmobile game that lets you discover a sublime open world on your snowmobile! Drive among the frozen environment of Snøfall øyer to discover beautiful vistas, time trials, and quests that permanently change the open world in Til Nord.

Til Nord is well received with over 100K downloads and over 300 very positive reviews

Responsibilities / Contributions

A high-level overview of the responsibilities I held in the project and the significant contributions I added to the game

Lead designer

  • Planning, prioritization of tasks management
  • Providing guidance to the design team
  • Holding a vision of the game
  • Managing internal and external communication

Level designer

  • Creation of blockouts and early set dressing
  • Constructing and balancing gameplay internally & externally
  • Full responsibility for the onboarding
  • Technical level optimization including streaming distances, (H)LOD control, Collision checks, and Mission testing.


Genre

Third-person –
Puzzle platformer

Engine

Unreal Engine 4

Platform

PC windows

Team size

16 developers

Duration

May 2020 – Jul 2020
(8 weeks)

Developer

BUAS Breda

Temple of Giants is a third-person puzzle platformer set in Ancient Greece. In this single-player experience, you play as Nysa, a greek demi-goddess with earthbending powers, who tries to save her mother from a monster who invaded and destroyed her mother’s temple.

Responsibilities / Contributions

A high-level overview of the responsibilities I held in the project and the significant contributions I added to the game

Level designer

  • Creation and balancing of gameplay moments
  • Boss-level puzzle design
  • Boss enemy design

Audio designer:

  • Planning, Prioritization and Sourcing sound effects
  • Editing, Implementation and Balancing of sound effects

Divinity Original Sin 2 Modding (WIP)


Genre

Adventure, RPG, Strategy

Engine

Divinity engine 2

Platform

PC (steam workshop)

Team size

Solo project

Duration

Nov 2021 – Ongoing

Developer

Sander Vestjens

Divinity Original sin 2 modding is a personal project I started to create a multitude of levels that can be used together in GM mode or as separate interesting levels.

Responsibilities / Contributions

Due to creating these levels completely alone, I’m responsible for all the aspects but so far I took a look at the following points

Level designer:

  • Creation and balancing of gameplay
  • Behaviour scripting
  • Placing secrets and hidden mechanics
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